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-
- COOL bbs - intro 2:
- aka
- COOL2.PAS
- ----------------------
-
- Using: 1. Unit named PIC1.
- This unit is actually the picture PIC1.GIF in the
- RIX format. It reads the PIC1.OBJ into a procedure
- the intro use. Here's the way to make your own pic
- in the unit:
-
- 1. Get the utility called ALCHEMY. This util is very
- helpful to VGA artists and to coders. It converts
- from one format to another and support many formats.
- 2. Key: ALCHEMY [name_of_your_picture_file] -R
- Note I wrote capital R. If you'll do -r you'll get
- RAW and not RIX.
- 3. Use the BINOBJ.EXE you have with your TP & do this:
- BINOBJ [the_pic_name] PIC1 PIC001
- 4. You'll creat a file called PIC1.OBJ.
- Now just compile the file PIC1.PAS and you'll get
- the TPU with YOUR picture in it.
-
- However, I suggest you'll keep PIC1.TPU provided here in
- another directory, anyway.
-
- 2. An object file called HSCOBJ.OBJ which contains routines
- by CHICKEN of ECR for the HSC ADLIB PLAYER. It is a
- FREEWERE and you may get it as HSC??ECR.ZIP at any BBS.
-
- 3. An object file called HSC1.OBJ which is the HSC music
- file itself, again, using the BINOBJ.EXE.
-
-
- Sorry: Since I'm currently in the army, I don't have ANY free time.
- Ronen asked me for an intro and after I did a lousy job with
- COOL1, I've decided to code another intro for him. AS you
- can see, I realy worked seriusly on the first part (3D CuBe)
- but had no spear time to realy work on the last part (Tel#).
- So, you ask, why not to leave it n' work on it later? Well,
- if there's something I'm not - its patient... I hate leaving
- unfinished little things.
-
- Notes: None. Just enjoy the code and the music...
-
- Anyway, don't forget the good coder best learning method:
-
- PLAY WITH THE VALUES, PROCEDURES and the WHOLE SOURCE!
-
-
- Goodbye!!
- ~~~~~~~~~
- -=CiVAX=-
-
-